Nothing I came across was frustratingly hard, and the only real problem I had was missing obvious things on the screen, like something I needed to interact with or an exit I simply didn't see.Įvery screen scrolls left and right a bit, depending on where your cursor is. I did not have any trouble completing the game, nonetheless. There are no hints, no skips, and no map. You'll be locked out of some areas once you leave them, but there are plenty of locations to move about, puzzles to solve, and story to discover as you progress. This does NOT hold true for the rest of the game. If you play the demo, you'll find that the game seems to be more of a puzzle game than an adventure, with just a few screens and puzzles before moving on to the next area. In addition, there are nine languages to choose from. Very simple options with this one: Sliders for music and sound effects, and full-screen or not. Languages: English, German, French, Spanish, Polish, Russian, Italian.Moral choices which will affect the game's ending.MUSIC: Exceptional soundtrack with over 40 tracks.STORY: A dark adventure between dream and reality.PUZZLES: During your journey you will come against 24 varied logical puzzles and minigames.The game also features over a hundred additional screens as well as dozens of paintings created by the mad painter residing in the cathedral. You'll meet characters with unique personalities who will help you - or try to prevent you from - reaching your goal. THE GAME WORLD: 3 realms, differing in architecture and creatures inhabiting them.Thus begins the surreal story bordering somewhere between dream and reality. Those are however the least of his problems as the airship lowers its flight towards a huge gloomy castle which soon becomes his prison. This unique mixture gave life to a bleak and depressing world. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed. The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. ![]() I am pretty sure it is legal when you take these as long as it is for your own private use only.TORMENTUM is a dark Point & Click adventure game. PS:The soundtrack can be found un-encrypted in the game's files, with nearly zero search (but sadly only as. Giving an option to "die" would kill this prinicple.Īlso, some sort of third path than good/bad ending would be highly appreciated, some way to question the final judge, and not accept your destiny. One of the main gameplay aspects of this game is it's relative easy-ness (if that's even a word), in exchange for no checkpoints/saveslots. Tormentum - (3) I 100% agree with your opinion of the story being closed, so yeah, there has to come a "spin-off" then, but permanent failing wouldn't do any good, i think. And if you still want to go with the same sort of theme, then when you die, you would just end up in limbo with no where to go, or maybe make it possible to make it out of limbo, which then put you back at an earlier state/checkpoint. ![]() That sort of ambiguity would actually be preferable, as that would add an extra layer. I thought, since I released the woman, that if I released him he would just turn and kill me. But the art and mood made me not want to do or made me do stuff, because I thought it may be bad, like releasing the jester. ![]() I know that the story in this doesn't really fit with that. Originally posted by Tigon_3rd:I would actually like to be able to fail. This story is closed, but whose to say there can't be others that have to go through similar things. So yeah, please include a soundtrack next time, either with the game or as an optional buy.Īnd I would not want a direct sequel, only a sequel as in name and style. And if you still want to go with the same sort of theme, then when you die, you would just end up in limbo with no where to go, or maybe make it possible to make it out of limbo, which then put you back at an earlier state/checkpoint.Īlso the music was incredible. ![]() I would actually like to be able to fail.
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