Published File ID - This is the Workshop ID of this item.This image should be square, safe-for-work, and reasonably sized. Ignore Custom Types - This flag says whether to include custom attachment types in the Construction Pack.Title - This is the user-friendly name of the Pack, as it will appear on the Workshop.In general, do NOT change this value by hand unless you know what you're doing. If ticked, the Custom Attachment Types array will be cleared on build. Custom Attachment Point Types - This array is a string list of custom types included in the Pack.The Default Attachment Pack has this ticked, as we generally don't want it to include custom attachment types. In general, do NOT change this array by hand unless you know what you're doing.We’ve got a whole bunch of new sounds coming soon! New ambient soundscapes, impact noises, creatures sounds… Expect everything to have a good going over. We’ve even got per-biome ambience! AFK Kicking One of the big problems we’ve had with official servers is people going AFK (most of the time to reduce infamy). This frustrates a lot of people trying to join busy servers, and rightfully so. Hurtworld will have in-built AFK kicking in the next patch! Players will be kicked when inactive for a set period of time, by default 30 minutes. This should free up servers a lot, and means that the player count you’ll see on a server will always be active players. Previously, being killed by someone while you weren’t an Outlaw would reduce your infamy. Talking about this part of the mechanic, we couldn’t really find a justification for it, and it creates a situation of players being used for infamy sinks. This is when one player murders another over and over, to reduce the latter’s infamy. You still won’t gain infamy from killing Outlaws, and you’ll gain less if you kill someone who has some infamy. We’re also making it so you can see if a player is an outlaw, which is related to a new cool system I’ll talk about below. Outlaws will now have red nametags, so ya might want to think twice before trusting those people. Not that you trust anyone in Hurtworld, of course.Īs I briefly mentioned, the afk kick should impact infamy as well. I infamy is a touchy subject for a lot of people, these changes are just another iteration. We will keep tweaking it until it works for everyone. Player EffectsĬurrently, there’s no real way to tell what’s happening with another player, in regard to their stats. Coming soon will be effects that show these things happening, which will make setting someone on fire just way more satisfying.Īre they cold? Poisoned? On fire? Unless you asked them, there was no way to tell. This system is shaping up to very extensible as well, and I can’t wait to push it to it’s limits. I cannot run the new DiemensLand with this host.sh shell script.For instance, the infamy nametags are implemented with this system. I just tried one more time with completely clean installation of SteamCMD and hurtworld itemv2. Right now, start your server and all problems should be solved. Hurtworld.x86_64 -batchmode -nographics -exec "host 12871 diemensland queryport 13871 addadmin 76561198118517315 addadmin 76561198119342970 maxplayers 60 creativemode 0 servername ItemV2 - New DiemensLand - 23.06" -logfile gamelog.txt I think the problem in your startup line is that you're running the server as a 32 bit version instead of 64 bit.Įdit your host.sh to. Originally posted by 誅:Here is the command that I use:Īh, from the gamelog.txt i can tell that you're running a Linux server. Hurtworld.x86 -batchmode -nographics -exec "host 12871 diemensland queryport 12881 maxplayers 60 servername ItemV2 - New DiemensLand - 23.06 creativemode 0 addadmin 76561198118517315 addadmin 76561198119342970" -logfile "gamelog.txt"Īnd here is the gamelog.txt (too much to paste in raw): If you still get any problems, open your gamelog.txt and copy the text here. I've already added your steamid to the addadmin. The only thing you need to change here is: Test Server to your server name. :/Įdit your host.bat to: hurtworld.exe -batchmode -nographics -exec "addadmin 76561198118517315 servername Test Server host 12871 diemensland" -logfile "gamelog.txt" I thought that there is something wrong with map name. Originally posted by 誅:For some reason, when I make my host.bat like this "host 12871 diemensland " on ItemV2 server, it automatically goes offline in 5min after restart.
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